| Текст сообщения:* | My current animation is a brief loop built around small movements rather than dialogue. The generated music idea fits the mood, but a persistent bright texture keeps drawing my attention away from the movement. I could revise the sound, replace the sketch, or allow longer quiet gaps around the actions. One description I encountered was <a href=https://repairsuno.top>suno shimmer</a> but that wording does not establish what causes the texture in this recording. Is your first comparison with the animation playing, or with the sound alone before checking the picture? The small actions should remain clear while the soundtrack still gives the scene some continuity. The loop will play on a small screen as well as headphones, so I can check both contexts. I would keep the comparison volume consistent and use the same section of animation. What comparison method helps you stay aware of the initial problem after several playbacks? |